#pragma once #include "godot_cpp/classes/ref_counted.hpp" #include "godot_cpp/classes/wrapped.hpp" #include "godot_cpp/variant/variant.hpp" using namespace godot; class ExampleClass : public RefCounted { GDCLASS(ExampleClass, RefCounted) protected: static void _bind_methods(); public: ExampleClass() = default; ~ExampleClass() override = default; void print_type(const Variant &p_variant) const; };